Spin Again Sunday: The Dating Game (1968)

dating game box

Valentine’s Day has come and gone, but this game is very much in the holiday spirit.

Today’s Game: The Dating Game, 2nd Edition.

Copyright Date: 1968.

Manufactured by: Hasbro. The box also describes the company by its original name, Hassenfeld Brothers.

Recommended Ages: The box doesn’t give any. Presumably, Hasbro intended it for teens and adults–it requires two male-female couples to play.

dating game board

Game Board: The TV show logo takes center stage on a board with a groovy lavender, orange, and mustard color scheme.

Game Play: Players roll the dice and move around the track, trying to prepare for a date along the way. “Guys” and “Gals” have separate appointment cards which list the date requirements they must fulfill.

The guys get off pretty easy compared to the gals, who have to buy fur coats!

The guys get off pretty easy compared to the gals, who have to buy fur coats!

When a player lands on a Question square, he or she takes a question card and reads it aloud. The two opposite-sex players then draw Answer cards and read them aloud. The questioning player decides which answer best matches the question.

The question and answer cards definitely offer the most potential for fun in this game.

The question and answer cards definitely offer the most potential for fun in this game.

A player must match five cards with an opposite-sex player and check off all the date requirements before heading to the Make a Date square. Then, he or she can wait for an opposite-sex player to arrive. The first couple to meet at the Make a Date square wins the game.

My Thoughts: This game seems like it could be fun under the right circumstances. I’m not sure how often those circumstances–two couples sitting around with nothing better to do–would arise, however. My game is almost pristine condition, which tells me its owner didn’t play it much.

My husband thinks the "gal" on the box looks frumpy. The "guy" doesn't look like any great prize either.

My husband thinks the “gal” on the box looks frumpy. Of course, the “guy” doesn’t look like any great prize either.

Bonus Materials: My game included this flyer for “12 Reading Treats in One Big Volume.”

The Lassie cover story might qualify, but I'm not sure about some of the other titles, like "Peanuts are Not Nuts" and "The Sounds We Hear."

The Lassie cover story might qualify, but I’m not sure about some of the other titles, like “Peanuts are Not Nuts” and “The Sounds We Hear.”

And, just for fun, here is a Dating Game segment from 1968 that includes both Richard Dawson and Bill Bixby among the bachelors. A bachelorette couldn’t go wrong here–even the unknown third guy is cute!

Other Spin Again Sunday Posts you might enjoy:

The Waltons

The Flying Nun

Laverne & Shirley

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Spin Again Sunday: Wow Pillow Fight Game for Girls, 1964

After a brief hiatus, Spin Again Sunday is back with a game that’s absolutely adorable. It’s also simple and safe, according to the box. Since one sort of expects a board game to be safe, perhaps its manufacturers are comparing it to a real pillow fight–we all know what bloodbaths those are.

wow box

This Week’s Game: Wow Pillow Fight Game for Girls. (It wouldn’t be proper to expose a boy to this game–the game pieces are wearing their PJs.)

Manufacturer: Milton Bradley.

Copyright Date: 1964. With unusual specificity, Milton Bradley notes that it holds the copyright “under Berne and Universal Copyright Conventions.”

Recommended Ages: 5 to 12.

 wow board

Game Board: The board itself is simple, with pink stripes on one side and blue stripes on the other. Each side includes four rows of circles and a single circle near the center of the board.

Players erect a divider, styled like a bedroom wall, between the board’s two sides.

I love all the cute room decor details.

I love all the cute room decor details.

Game Pieces: Each player gets a set of six slumber party guests as pawns.

wow girls

Each player also gets one “house mother.”

House mother? So these girls are in boarding school or something? I guess it's better than calling her Grandma, since we'll be hurling pillows at her.

House mother? So these girls are in boarding school or something? I guess it’s better than calling her Grandma, since we’ll be hurling pillows at her.

Game pieces also include little pink and blue beds. Each player uses the bed that matches her side of the board.

wow bedsThe beds are actually little catapults for propelling pillows across the divider.

See how pushing down on the lever makes the mattress spring up? Unfortunately, my game came without a key game piece--the actual pillows. My daughter and I substituted cotton balls when we played the game.

See how pushing down on the lever makes the mattress spring up? Unfortunately, my game came without a key element–the actual pillows.

Game Play: Players assemble their girls in the row at the board’s edge. The house mothers stand on the central circles near the divider.

Each player gets a spinner. On her turn, it tells her how many pillows she can hurl across the wall. It also offers chances to move her girls forward or backward on the board, or to steal an opponent's girl.

Each player gets a spinner. On her turn, it tells her how many pillows she can hurl across the wall. It also offers chances to move her girls forward or backward on the board, or to steal an opponent’s girl.

The game object, of course, is to wipe out the other player’s entire team. The house mother has to be the last one standing–even if she is hit, she stays in the game until all the girls are gone. Then it’s open season on old ladies.

My Thoughts: This game is such a great mixture of cuteness and aggressiveness that it seems perfect for tween-age girls. I’m surprised that it didn’t become a girl-game classic. A better name might have helped.

Since my daughter is in the game’s target age range, I asked her to offer a review, too:

“Wow Pillow Fight is a very good and cute game. It is very detailed. Sometimes it can be kind of hard to hit the girls with the ‘pillows.’ The game company it is made by is Milton Bradley. We got ours off of Ebay. We used cotton balls as the pillows because ours did not come with pillows. I was the winner of the game–yay, me. I would give it 3 stars.”

Assorted Ephemera: My Three Sons Coloring Book (1971)

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for TV collectibles, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for TV collectibles, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

My Three Sons premiered on September 29, 1960, and ran for 12 years. The latter half of the show saw many changes for widower Steve Douglas and his family–the show changed networks, switched from black and white to color, and re-located its setting from the Midwest to Southern California (a change prompted by a real-life change in production facilities).

One son married and departed, a new son joined the family through adoption, grandfather Bub left, and salty Uncle Charley took over as caretaker. In its last few years, the all-male cast got an estrogen infusion: Second son Rob married Katie and moved her into the family home; third son Chip eloped with Polly; and Steve married widow Barbara, who had a young daughter.

my three sons coloring book cover

The coloring book barely mentions Polly, though she was part of the show by 1971. I can’t blame Saalfield. The Chip-Polly marriage was an unfortunate development, mainly because the actors playing the newlyweds looked like 12-year-olds.

It’s not hard to imagine what Executive Producer Don Fedderson was thinking when he introduced Barbara’s daughter, Dodie. Family Affair‘s Buffy and her doll Mrs. Beasley were a merchandising gold mine. Collectibles like this coloring book and Dodie paper dolls–both printed by Saalfield–represented attempts to recapture the Buffy magic. Producers even gave Dodie a companion doll, Myrtle.

Abnormally short girl with unlikely name + strange-looking doll = cha-ching!

Unusually short girl with unlikely name + strange-looking doll = cha-ching!

Dodie merchandising didn’t come close to matching the success of Buffy and Mrs. Beasley, though.

This coloring book features “Dodie’s Favorite Things to Do,” a theme that enabled Saalfield to use random toy and teddy bear pictures for about half the content.

The other pages feature the Douglas family. The illustrator does a pretty good job making Steve look recognizable.

The other pages feature the Douglas family. The illustrator does a decent job with the likenesses, especially Fred MacMurray’s.

Rob and Katie’s triplets are in almost as many pictures as Dodie.

Fun fact: The episode featuring the triplets' birth aired on the day I was born.

Fun fact: The episode featuring the triplets’ birth aired on the day I was born.

The coloring book includes paper dolls of the triplets and Dodie.

It also includes this creepiness--kids are supposed to transform it into a picture of what they want to be when they grow up.

It also includes this creepiness. Kids are supposed to transform it into a picture of what they want to be when they grow up.

One of Dodie's own career aspirations is stewardess.

One of Dodie’s own career aspirations is stewardess.

Uncle Charley gets some ink in the coloring book (although it spells his name wrong).

my three sons coloring book uncle charlie

What a fascinating revelation.

The image below is the only one that comes directly from the show.

I take back what I said about the decent likenesses. I think they borrowed this face from a Planet of the Apes coloring book.

I take back what I said about the decent likenesses. I think they borrowed this face from a Planet of the Apes coloring book.

Spin Again Sunday Extra: Bewitched (1965)

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for episode recaps, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for episode recaps, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

(Note: I meant to post this yesterday because Bewitched was celebrating an anniversary–it premiered September 17, 1964. Alas, I was too busy packing for the Mid-Atlantic Nostalgia Convention. I’ll be tweeting from there over the next few days.)

Today’s Game: Bewitched

bewitched game boxCopyright Date: 1965.

Manufacturer: T. Cohn, Inc.

Recommended Ages: 6-12.

Subtitle: The Samantha and Endora Game. Don’t worry, though–the manufacturers certainly didn’t forget about Darrin.

As in the show, however, Darrin doesn't escape with much dignity intact.

As in the show, Darrin doesn’t escape with much dignity intact.

Oddities: Besides the obscure manufacturer and the unusual subtitle, the strangest thing about this game is a blurb on the inner box lid that describes the show’s premise. This description varies significantly from the premise of Bewitched as it appeared on screen:

Samantha and Darrin loved each other very much. So they married and thought they would live happily ever after. But one day Samantha disclosed that she was really a WITCH. Although that confession created some minor problems, they still were confident that everything would turn out just fine especially since Samantha would become a human after one year of marriage to a mortal. However, during that year Darrin Stevens finds himself somehow subjected to witchcraft.

If the show had used that premise, seasons 2 through 8 sure would have been boring!

Object: Be the first to enter Vacation Land.

bewitched game board

Game Board: Darrin is everywhere. Little Darrin heads line the path players navigate, and each Bewitched Space displays Darrin in an awkward Endora-spawned situation.

bewitched game spinner 1bewitched spinner 2

Game Pieces: The game has two spinners. The regular spinner features a cartoony Samantha figure in witch garb. The Witchcraft spinner intersperses Samantha and Endora heads with those Darrin pictures from the game board. The game also includes 4 witch cards–two of Endora and two of Samantha–and five Bewitched cards featuring those Darrin scenes again.

Game Pieces: You get to play as your favorite character, as long as your favorite character is Darrin.

The four Darrin game pawns, plus two witch cards.

The four Darrin game pawns, plus two witch cards.

Game Play: On his turn, a player can spin the numbered spinner and move as indicated. His other choice is to take a witch card. He then takes a Bewitched card and sends the opponent of his choice to the matching Bewitched space on the board. The opponent can accept this or draw her own witch card. The two players then reveal their witch cards. If one person has Endora and one has Samantha, the person with Samantha has to retreat to the next matching Bewitched space. If they have the same witch, the original player moves back six spaces. Once on a Bewitched space, a player cannot leave it until he spins either Endora, Samantha, or the picture matching the Bewitched space on the witchcraft spinner.

Strategy: The idea is to use witchcraft to slow opponents who are approaching Vacation Land.

My Thoughts: This has been one of my “holy grail” games for a while because Bewitched has always been one of my favorite classic TV shows. It’s not especially hard to find, but it’s hard to find at a reasonable price. Box wear made this one fairly affordable, and box condition is not my highest priority when buying vintage games. I look for completeness and a colorful, aesthetically pleasing board.

Other Spin Again Sunday posts you might enjoy:

The Bride Game

What Shall I Be?

Happy Days Game

Spin Again Sunday Extra: The Family Affair Game (1971)

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for episode recaps, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for episode recaps, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

Several classic TV shows celebrate broadcast anniversaries today–Bonanza, The Bugaloos, The Monkees, Lassie, Family Affair. Choosing which one to focus on was a no-brainer.

Today’s Game: The Family Affair Game.

Copyright Date: 1971.

Manufactured By: Whitman. (Remco made another, much more rare, Family Affair game. After years of trying to acquire it for a reasonable price, I finally purchased it last week. It will get the spotlight in a future installment of this series.)

Recommended Ages: 6 to 10.

Object: Be the first player to find Mrs. Beasley.

family affair box

Box: A lovely pastel-colored portrait of Buffy and Jody playing in the park. Jody’s head looks weird and misshapen, yet it’s still one of the best Johnnie Whitaker likenesses I’ve seen on Family Affair collectibles. In the background, French looks younger, thinner, and somehow more sinister than his TV self. Speaking of sinister…

Bwa-ha-ha! They'll never find me!

Bwa-ha-ha! They’ll never find me!

Game Board: Buffy and Jody’s favorite place, Central Park, comes to life in appealing illustrations. The zoo, a lake, a garden, and a playground dominate the scene.

family affair game board

The board, with closeups of its four park settings.

Disembodied Cissy, French, Buffy, and Jody heads float in the middle of the board.

At least, I think this is supposed to be Cissy.

At least, I think this is supposed to be Cissy.

Game Pieces: These are also Cissy, French, Buffy, and Jody.

family affair pieces

family affair pieces back

We even get to see their backsides, so to speak.

The game also includes a spinner and, as we will see, eight cards.

The spinner.

The spinner.

Game Play: To set up the game, players place the cards face-down in designated spaces. On his turn, each player spins and moves his pawn toward a card space. If he lands on one by exact count, he turns the card over.

Most card images are pretty random. They look like they'd fit in with the artwork at Chez Davis, though.

The card images are pretty random. They look like they’d fit in with the artwork at Chez Davis, though.

The winner is the person who turns over one particular card.

Yikes! If I'd seen this as a kid, I'd still be having nightmares.

If I’d seen this as a kid, I’d still be having nightmares.

Other posts you might enjoy:

Gomer Pyle Game

Laverne & Shirley Game

Emily Post Popularity Game

Spin Again Sunday Extra: The Flying Nun Game (1968)

test pattern header

This month, I am honoring the premiere anniversaries of many classic TV shows. Check back frequently for episode recaps, fan magazine articles, special editions of Spin Again Sunday, and more. I will also be posting unique content on Facebook and Instagram.

The Flying Nun premiered 46 years ago today, on September 7, 1967. Personally, I’m not a big fan of the show. I’m kind of bitter than it ran for three seasons while Sally Field’s other show, Gidget, only lasted one. Now, Gidget was a cute show. And, despite its short life it spawned two games. Take that, Sister Bertrille.

Today’s Game: The Flying Nun Game.

flying nun box

Copyright Date: 1968.

Manufacturer: Milton Bradley.

Recommended Ages: 8 to 15.

flying nun board

Object: “Be the first to place Flying Nun cards on changing board spaces.”

Game Box: It’s visually appealing, with a pink background, jovial cartoon children, and a photo of Sister Bertrille flying over their heads.

Game Board: Colorful and cute, if a little busy. I like the flowers in the corners and the illustration of Sister Bertrille’s convent.

flying nun cards

Game Pieces: The games uses standard plastic pawns. Each player also gets six Flying Nun cards. These show Sister Bertrille playing baseball, playing the accordion, flying–typical nun activities.

flying nun board closeup

Game Play: As they say on Facebook, it’s complicated. Each player has her own track. On her turn, she can either roll the dice and move her pawn around the track, or she can play the top card in her deck of six Flying Nun cards. She can place her card on any board space that matches it but ONLY if someone’s pawn is in the lettered circle beneath that space. Each player also has a penalty card–playing that allows her to remove one of her opponents’ previously played matches. The first player to unload all her cards wins the game.

Bonus Feature:

Here’s an article about Sally Field from TV Radio Show, November 1967. The story itself is not quite as silly as the headline.

Spin Again Monday: The S.W.A.T. Game (1976)

For this week’s game, we return to the more innocent 1970s, when kids had no access to violent video games–just violent board games like this.

Today’s Game: The S.W.A.T. Game

Copyright Date: 1976

Manufactured By: Milton Bradley

Based Upon: The TV show S.W.A.T., which revolved around a police “special weapons and tactics” unit. Although its run barely exceeded a year*, the show spawned a number one hit song and a 2003 movie.

swat box

Game Box: The box features scenes from the TV show. Oddly, though, the box doesn’t mention that the game is based on a show. Maybe Milton Bradley hoped the game would have a shelf life that transcended the program’s run. Gun Count: 6.

swat board

Game Board: The board includes more photos from the show, plus a colorful logo and some cartoony urban settings, including a diner, a construction site, and a park. Gun count: 8.

A closer look at part of the board

A closer look at part of the board

Object: Be the first S.W.A.T. team to capture the culprit.

Game Pieces: Each player gets a truck and two matching cardboard pawns. The pawns can ride in the truck–sweet.

A yellow police car doesn't seem too authoritative.

A yellow police car doesn’t seem too authoritative.

The pawns feature sketchy line drawings of S.W.A.T. team members. Gun Count: At least two per pawn.

An all-plastic pawn is supposed to be the culprit, but my game doesn’t seem to include one. The previous owner did include some other random pawns in the box, including some castle-shaped plastic pieces that bear drawings of beefeater types.

I guess this guy could be the culprit, but he looks rather trustworthy.

I guess this guy could be the culprit, but he looks quite trustworthy.

Game Play: A spin of the wheel determines which numbered space the culprit will occupy. Each player rolls two dice–marked with the numerals 1, 2, and 3–and directs his truck around the track. Certain spaces provide entry to the board’s middle footpaths. When he lands on one of these spaces, a player can remove his team members from the truck. On his next turn, he rolls both dice and moves each of his team members by the count of one die. He captures the culprit by landing both his pawns on the red dot near the culprit’s hideout. To complicate things, the culprit changes hideouts after each game round.

Recommended Ages: 8 to 14.

Bonus Feature: Here’s the S.W.A.T. opening sequence with its memorable music. (The theme topped the Billboard Hot 100 on February 28, 1976). Gun Count: Enormous.

*Apparently, the show faced criticism for its violent content. Go figure.

Other Spin Again Sunday posts you might enjoy:

Charlie’s Angels

Planet of the Apes

Dragnet