(Note: I meant to post this yesterday because Bewitched was celebrating an anniversary–it premiered September 17, 1964. Alas, I was too busy packing for the Mid-Atlantic Nostalgia Convention. I’ll be tweeting from there over the next few days.)
Today’s Game: Bewitched
Manufacturer: T. Cohn, Inc.
Recommended Ages: 6-12.
Subtitle: The Samantha and Endora Game. Don’t worry, though–the manufacturers certainly didn’t forget about Darrin.
Oddities: Besides the obscure manufacturer and the unusual subtitle, the strangest thing about this game is a blurb on the inner box lid that describes the show’s premise. This description varies significantly from the premise of Bewitched as it appeared on screen:
Samantha and Darrin loved each other very much. So they married and thought they would live happily ever after. But one day Samantha disclosed that she was really a WITCH. Although that confession created some minor problems, they still were confident that everything would turn out just fine especially since Samantha would become a human after one year of marriage to a mortal. However, during that year Darrin Stevens finds himself somehow subjected to witchcraft.
If the show had used that premise, seasons 2 through 8 sure would have been boring!
Object: Be the first to enter Vacation Land.
Game Board: Darrin is everywhere. Little Darrin heads line the path players navigate, and each Bewitched Space displays Darrin in an awkward Endora-spawned situation.
Game Pieces: The game has two spinners. The regular spinner features a cartoony Samantha figure in witch garb. The Witchcraft spinner intersperses Samantha and Endora heads with those Darrin pictures from the game board. The game also includes 4 witch cards–two of Endora and two of Samantha–and five Bewitched cards featuring those Darrin scenes again.
Game Pieces: You get to play as your favorite character, as long as your favorite character is Darrin.
Game Play: On his turn, a player can spin the numbered spinner and move as indicated. His other choice is to take a witch card. He then takes a Bewitched card and sends the opponent of his choice to the matching Bewitched space on the board. The opponent can accept this or draw her own witch card. The two players then reveal their witch cards. If one person has Endora and one has Samantha, the person with Samantha has to retreat to the next matching Bewitched space. If they have the same witch, the original player moves back six spaces. Once on a Bewitched space, a player cannot leave it until he spins either Endora, Samantha, or the picture matching the Bewitched space on the witchcraft spinner.
Strategy: The idea is to use witchcraft to slow opponents who are approaching Vacation Land.
My Thoughts: This has been one of my “holy grail” games for a while because Bewitched has always been one of my favorite classic TV shows. It’s not especially hard to find, but it’s hard to find at a reasonable price. Box wear made this one fairly affordable, and box condition is not my highest priority when buying vintage games. I look for completeness and a colorful, aesthetically pleasing board.
Other Spin Again Sunday posts you might enjoy: