Spin Again Sunday: Emily Post Popularity Game

Today’s Game: Emily Post Popularity Game

Copyright Date: 1970

Object: “Players learn of the rewards that come from good manners while going to parties, sports events, dinners and other activities with their friends.”

Game Board: Wispy cartoons show wholesome scenes of teenage life.

An all-too-typical teen problem

Game Pieces: Players move regular colored pegs and draw “Emily Post says…” cards that give points for good manners and issue penalties for etiquette violations.

This nice young lesbian couple uses good manners while gathering psychedelic mushrooms.

Recommended Ages: “For girls 8 to 14.” I guess boys don’t need “the rewards that come from good manners.”

Game Play: Players compete to attract the largest circle of friends. You can’t

win if you’re holding the dog card in your hand. Personally, I’d rather befriend the dog than these humans. I mean, Cathy looks like a smug know-it-all, and Tony is clearly up to no good.

I hope this boy and girl can find a polite way to deal with the blonde girl who’s stalking them.

Final Fun Facts: Elizabeth Post, addressing players from the inside of the box lid, makes no pretense that fine inner qualities create social success. “What is it that makes a person popular?” she asks. “Is it good looks, smart clothes, or attractive manners? It is, of course, a combination of all three, but the last is surely the most important.”

The dog is the undesirable one? Really?

Elizabeth Post, the wife of Emily Post’s only grandson, assumed leadership of the Emily Post Institute after the original etiquette maven died. Several Post descendants still write about etiquette, including her great-great-grandaughter Lizzie Post.

Previous Entries in this Series:

Charlie’s Angels

Laverne & Shirley

H.R. Pufnstuf


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