Spin Again Sunday: The Senior Prom Game (Circa 1950s)

senior prom box

Senior Prom–the game for girls whose parents were too cheap to spring for Barbie’s Queen of the Prom game.

In this week’s installment of Spin Again Sunday, we’re going to experience “all the thrills of a social season”–or at least as many of those thrills as a poorly made board game can provide.

This Week’s Game: The Senior Prom Game.

Copyright Date: Unknown, but the game appears to date from the 1950s.

Manufacturer: Warren Paper Products Company of Lafayette, Indiana. The company used the designation “Built-Rite” on their games (and jigsaw puzzles). If this game is any indication, they used the label ironically.

Object: To attain the status of prom queen.

Recommended Ages: 7 to 12.

Game Board: Actually, “board” is a bit of an overstatement for what is a flimsy piece of cardboard. In an unusual move, the manufacturers printed the game directions right on the board. I’m sure they did this to save money, but it does eliminate the possibility of losing the directions.

senior prom board

Game Box: The graphics are cute, with prom-goers depicted against a star-filled sky. The fact that the box brags about the “Large 15 x 18 Playing Board” may be be a hint that there’s not much here to brag about.

I can see why this would be worth a 6-space movement. Why would a "T.V. idol" be at your sock hop?

I can see why this would be worth a 6-space movement. Why would a “T.V. idol” be at your sock hop?

Game Markers: Square pieces of cardboard folded and inserted into round pieces of cardboard. These are supposed to represent crowns. Uh-huh.

Crowns? Really?

Crowns? Really?

Other Game Pieces: The colorful spinner has a metal arrow. Players try to collect cardboard circles marked with the words Date, Formal, Grades, or Dance.

IMG_2192

The cards players must collect.

Game Play: Players move along the board and try to collect the cardboard circles mentioned above. (I give the manufacturers credit for making good grades a pre-requisite for prom queen coronation.) With those cardboard circles in hand, a player can move to the inside track and try to land on a “Selected Candidate for Prom Queen” space. Each candidate places her marker on a numbered star; the first to make it that far and spin the number that matches her star space wins.

You can see more Warren “Built-Rite” games at the very cool Board Game Geek web site.

Other Spin Again Sunday posts you might enjoy:

What Shall I Be? (1972)

Barbie Miss Lively Livin’ (1970)

The Bride Game (1971)

Spin Again Sunday: The All in the Family Game (1972)

af boxHonesty, I have mixed feelings about the TV series All in the Family, probably because my family let me watch it at much too young an age. On a regular basis, the show assaulted my sensibilities with such concepts as cross burning and attempted rape. I can’t imagine letting my 10-year-old listen as a stream of racial epithets pour forth from the TV–but, thankfully, she doesn’t live in a world where she hears those words on a regular basis from relatives, as I did. Along with my parents’ guidance, All in the Family did reinforce to me how ridiculous racism was, and for that, I’m grateful.

Though most of the show’s characters creeped me out to varying degrees, I always loved Edith. She reminded me a lot of my beloved maternal grandmother–naive, confused, but kind-hearted. As a child, I was shocked when I first heard Jean Stapleton interviewed and realized she didn’t talk like Edith. It produced an early epiphany about how convincing acting can be.

I’m featuring this game in Jean Stapleton’s honor.

af answer

This Week’s Game: The All in the Family Game, Milton Bradley

Copyright Date: 1972

Recommended Ages: 10 to Adult

Object: “Guess Archie’s Answers”

Game Play: One person acts as “the MC” and asks questions from the game booklet. Players write their answers down on slips of paper and pass them to the MC. When the responses are read aloud, players earn points by guessing which player gave each answer. The MC also reads Archie’s answer to each question (or, in some cases, Edith’s answer). Players who matched that answer get an extra point.

af question

“Clever or unexpected responses often throw the party into peals of laughter,” the game box assures us. I can imagine that might be true, but the “official” answers from Archie and Edith aren’t exactly uproarious. Some examples:

How do you feel about being a sex symbol?

Archie: If the shoe fits–why take it off?

With my background, I should be a…

Archie: Boss over something.

What’s with hips?

Archie: They should be watched.

What do you think of Bangladesh?

Edith: I never played that game.

Spin Again Sunday: What Shall I Be? (1972)

what shall i be box

Spin Again Sunday is back! After a long hiatus–for which I apologize–I return with a game that explores the full gamut of careers available to women–ballerina, airline stewardess, teacher, model, nurse, and actress.

Actually, by 1972, even the good people at Selchow and Righter (who also brought us The Bride Game and The Emily Post Popularity Game) realized that their game was slightly retrograde. They could have opted to redesign the whole the game, but that probably would have cost a lot of money. Instead, they reissued their 1966 game board but added this disclaimer to the inside lid:

what shall i be disclaimer

I suppose they figured that would keep Gloria Steinem off their backs.

This Week’s Game: What Shall I Be? The Exciting Game of Career Girls

Manufactured: 1972, Selchow & Righter

Recommended For: Girls ages 8-13

Game Board: Drawings on the board–copyright 1966–show somewhat more conservative versions of the career girls than the full color photos on the 1972 box.

what shall i be board

Game Pieces: The pawns are your basic colored plastic items. The game also involves three kinds of cards. School Cards represent the formal training needed for each career.

what shall i be cards

Players also need to collect round Subject Cards and heart-shaped Personality Cards that support their career ambitions. (As you can see, cards can also work against success in certain careers. No fat chicks need apply for stewardess!)

what shall i be cards 2Game Play: Players move around the board and collect cards according to the spaces on which they land. The first player who collects four school cards for one profession, plus two Subject Cards and two Personality Cards that support that profession wins.

My Verdict: As silly as it seems now, this game would have appealed to me when I was 8 or so. Remember those cheap toy doctor’s and nurse’s kits that you could buy anywhere? My mom was always trying to raise my consciousness by buying me the doctor one, but I always wanted the nurse version.

Other Spin Again Sunday posts you might enjoy

The Waltons

Barbie Miss Lively Livin’

Patty Duke Game

Spin Again Sunday: The Game of Dragnet

dragnet boxI’ve been a big fan of Dragnet since I discovered the late 1960s episodes when I was about 10. When I started listening to old-time radio, Dragnet quickly became one of my favorites in that medium, too. So this Christmas, when my husband presented me with The Game of Dragnet, I was delighted. (By the way, it’s really hard to explain gifts like this to “normal” friends who get jewelry and cookware as presents.)

This Week’s Game: The Game of Dragnet, 1955, Transogram.

The Box: Sergeant Joe Friday, in black and white, gives us a rueful smile, while uniformed officers (in color) pursue a criminal nearby. Shouldn’t Friday be helping them? The box, board, and instructions all include the label “Badge 714” as a kind of subtitle. Remember when syndicated versions of shows that were still airing in prime time ran under alternate titles? Badge 714 was Dragnet’s syndication title.

The Promotional Blurb on the Box: “Do you have the instincts of a detective? Are you adept at interrogation, clever at deduction? You are! Then you must play this drama packed game! Here it is!—a realistic and exciting game of skill, deduction, and luck for teenagers and adults, based on DRAGNET, famous on radio, TV, and in the movies.”

This is actually only about one-fourth of the copy—it is the War and Peace of promotional blurbs.

dragnet board

The Board: The box copy also refers to this a “fascinating and absolutely unique game.” The board, however, is quite generic. Transogram and other companies often produced boards that they could re-purpose for subsequent games. All they would have to do to re-use this design is to swap out the center circle.

suspects dragnet cars

Two “suspects” flanked by police cars. Doesn’t that pink suspect look threatening? The green disc below is one of the numbered, interchangeable suspect bases.

Game Pieces: Six police squad cars in various colors and seven suspects. The latter are bell-shaped pieces of colored plastic that attach to interchangeable green bases. Each base bears a number.

Crime File Cards: The most interesting thing about these is that they have random holes punched in them. This mystified me until I read that in the instructions that they “simulate authentic key-punched police file cards.”

Then, of course, I had to seek out more information about key punching.

dragnet instructions

If you want to play this game, set aside an afternoon for reading the instructions.

Game Play: It’s kind of like Clue, but much more complicated. Before the game starts, suspects are attached to bases and planted at various Suspect Hideouts around the board. Each player receives three police file cards. Each player will try to collect three police file cards that fit the same crime—a crime card, a location card, and an evidence card. Each of these cards also has a number on it. When a player adds the three numbers on their three correct cards together, they will get the number of the suspect they are seeking

dragnet card 2Players move around the board in their squad cards. When they land on a Suspect Hideout, they can look at the suspect’s number and record it on their score pad. When they land on an Interrogation Post, they can ask a yes-or-no question about a suspect (i.e., is the red suspect’s number odd?), as long as they don’t ask directly what the number is. When they land on a Precinct Station, they can take police file cards from other players.

dragnet card 1Once a player has his three cards and knows his suspect’s number, he must go to that suspect’s hideout and then return to police headquarters to win the game.

Whew! Actually becoming a police detective might be simpler than playing this game.

My Thoughts: This looks like it could be fun, as long you invest the time necessary to master all the rules.

Other Spin Again Sunday posts you might enjoy:

Gomer Pyle Game

Charlie’s Angels Game

Waltons Game

Spin Again Sunday: The Bride Game, 1971

The Game: The Bride Game, “the exciting game of planning a wedding.”

Copyright Date: 1971.

Object: “To be the first girl to get her complete matching wedding party along with the necessary accessories for the wedding ceremony.”

Recommended For: “Girls 8 to 14.” I don’t think they really needed to specify girls.

The Box: What girl could resist that full-length portrait of wholesome bridehood? Well, lots of girls probably could and did, but it would have snared me.

The box photo immediately called Tricia Nixon to my mind.  That might have been what Selchow & Righter was going for—Tricia Nixon did marry in 1971. Tricia’s gown was downright sexy, however, compared to the prim one our box bride wears.

The Board: In the early 1970s, Selchow & Righter (best known for Parcheesi and Scrabble) tried to carve out a niche in girls’ games. In this series, we’ve seen another of their offerings—the Emily Post Popularity Game. Like that game’s board, this one features misty pastel graphics.

Game Pieces: Regular colored pegs, wooden rather than plastic. The die is unusual; it has a natural wooden finish and sports numerals instead of dots.

Game Play: Before she can march down the aisle, each player must collect cards representing a bride, a groom, and honor attendants ALL IN THE SAME STYLE. Yes, the instructions give that last part in all caps. You wouldn’t want to commit a disastrous faux pas by having a groom dressed in “Daytime Formal” style and a Maid of Honor dressed for a “Semi-Formal” wedding, would you?

The grooms

The attendants

The brides. So, readers, what apparel would you pick?

Some of the other game cards. I’m glad the snazzy lingerie is something new, rather than something old or, worse, borrowed.

Each player must also collect a wedding cake card, a bridal bouquet card, and a wedding ring card, as well as cards representing something old, something new, something borrowed, and something blue.

While collecting these cards, players circle the board and visit the pastry shop, flower shop, jewelry store, and bridal salon. When all the cards are in hand, players can start marching toward the altar.

Today’s Bonus Feature: When it comes to bride-related toys, this game doesn’t live up to the Bonnie Bride doll, who could actually toss her bouquet. You know it was a quality product, since it was “sold only at food markets.”

Spin Again Sunday: Barbie Miss Lively Livin’ (1970)

In this week’s edition of Spin Again Sunday, we enter the mod world of Barbie, circa 1970, through the Miss Lively Livin’ Game. (This world was so exciting that Barbie lost the ability to enunciate her Gs.)

Copyright Date: 1970.

Recommended Ages: 8-12.

Game Box: Graphics in groovy shades of hot pink, orange, and purple add pizzazz to the box. The main photos shows tween girls with unfortunate bangs playing the game while stretched out on a shag-carpeted floor.

Game Board: This rainbow-rific board doubles as an advertising vehicle for Mattel; it shows many dolls and fashions available at the time.

Game Pieces: Photographs of Barbie, her friends Christie and P.J., and her cousin Francie.

Object: To succeed in having five different kinds of fun.

That first one gave me such trouble in high school.

Game Play: Traveling through Barbie’s world, girls attend school, shop at the Unique Boutique, go on dates, and spend time “doin’ things.” They wear metal bracelets and try to earn charms representing each kind of fun.

The charms

The first person to collect two of each charm proceeds to the pageant area. Fix your hair, grab your boyfriend, and receive your crown, Miss Lively Livin’! (The game includes a paper crown, which the winner has the prerogative of wearing throughout the subsequent game.)

My Thoughts: I like this game now because it includes photos of great mod Barbie fashions.

I’m sure I would’ve loved it as a child, too–the bracelets and crown are such a nice girly touch.

Bonus Feature: Here’s a 1970 commercial for the ultra-flexible Living Barbie. The Brady Bunch‘s Maureen McCormick was also flexible, it appears.

Though the doll was called Living Barbie, she had a Lively Livin’ House, which the Miss Lively Livin’ game board mentions.

A Living Barbie from my collection. She’s wearing Super Scarf, one of the outfits shown on the game board. I love the wool miniskirt, chain belt, and boots–it reminds me of the fashions Mary Tyler Moore wore in her show’s first season.

Spin Again Sunday: Planet of the Apes Game + Old-Time Radio Bonus

Because my husband’s birthday is approaching, I’ve chosen The Planet of the Apes Game for this week’s installment of my vintage board game series.

My husband loves The Planet of the Apes and all its sequels. I, on the other hand, have always had an aversion to monkey-and-ape-based entertainment. I may have inherited this from my grandmother, who cringed whenever a chimp appeared on a TV sitcom (an all-too-common occurrence in the ’70s), or I may have developed it after a series of gorilla-related nightmares at age 3 (a Playskool Zoo started it all, but that’s a blog entry for another day).

Through marriage to an ape fan, I’ve managed to overcome my prejudices–at least to the extent of buying him ape memorabilia like this.

Today’s Game: Planet of the Apes

Copyright Date: 1974

Game Box: Pretty appealing to a Planet of the Apes fan, I suppose. All the major apes are represented. I’m not sure why Dr. Zaius is in black and white when everyone else is in color.

Recommend Ages: 8 to 14.

Game Board: Simple, with lots of photos from the movie. The unique part is the cage that stands in the center.

Game Pieces: Generic-looking male and female humans. At least we get front and back views.

Game Play: Each player gets four humans. You move them along the path until they land on a “Captured” space. Then you have to place your human atop the cage and let your opponent turn the cage’s knob. If the human falls in, he or she is captured. If not, they’re safe—for the moment.

Cage Fail: My cage is missing some key parts, so it doesn’t function. You can see how should work from this box closeup.

Object: “Become the last survivor.” Very cool object, my opinion. My husband kind of over-identifies with the movie’s apes, though. I think he’d rather see all his humans caged.

Today’s Bonus Feature: With my own stance on apes softening, I’ve developed an affinity for ape-themed old-time radio episodes. At least in those, you don’t have to see the apes. Sometime in November, I plan to post a whole playlist of ape episodes, but for now please enjoy this delightful example.

“Ape Song,” Murder at Midnight, March 31, 1947

“You treated me like an animal, Cecily–now an animal will treat you the way you deserve!”

Murder at Midnight has become a guilty pleasure of mine. It’s cheesy, but in a very entertaining way. This episode had me smiling all the way through.

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