Spin Again Sunday: The Bride Game, 1971

The Game: The Bride Game, “the exciting game of planning a wedding.”

Copyright Date: 1971.

Object: “To be the first girl to get her complete matching wedding party along with the necessary accessories for the wedding ceremony.”

Recommended For: “Girls 8 to 14.” I don’t think they really needed to specify girls.

The Box: What girl could resist that full-length portrait of wholesome bridehood? Well, lots of girls probably could and did, but it would have snared me.

The box photo immediately called Tricia Nixon to my mind.  That might have been what Selchow & Righter was going for—Tricia Nixon did marry in 1971. Tricia’s gown was downright sexy, however, compared to the prim one our box bride wears.

The Board: In the early 1970s, Selchow & Righter (best known for Parcheesi and Scrabble) tried to carve out a niche in girls’ games. In this series, we’ve seen another of their offerings—the Emily Post Popularity Game. Like that game’s board, this one features misty pastel graphics.

Game Pieces: Regular colored pegs, wooden rather than plastic. The die is unusual; it has a natural wooden finish and sports numerals instead of dots.

Game Play: Before she can march down the aisle, each player must collect cards representing a bride, a groom, and honor attendants ALL IN THE SAME STYLE. Yes, the instructions give that last part in all caps. You wouldn’t want to commit a disastrous faux pas by having a groom dressed in “Daytime Formal” style and a Maid of Honor dressed for a “Semi-Formal” wedding, would you?

The grooms

The attendants

The brides. So, readers, what apparel would you pick?

Some of the other game cards. I’m glad the snazzy lingerie is something new, rather than something old or, worse, borrowed.

Each player must also collect a wedding cake card, a bridal bouquet card, and a wedding ring card, as well as cards representing something old, something new, something borrowed, and something blue.

While collecting these cards, players circle the board and visit the pastry shop, flower shop, jewelry store, and bridal salon. When all the cards are in hand, players can start marching toward the altar.

Today’s Bonus Feature: When it comes to bride-related toys, this game doesn’t live up to the Bonnie Bride doll, who could actually toss her bouquet. You know it was a quality product, since it was “sold only at food markets.”

Spin Again Sunday: The Waltons (1974)

This week, my series on vintage board games is taking us to Walton’s Mountain.

The Game: The Waltons Game

Copyright Date: 1974.

Recommended Ages: 8 to 14.

Game Box: The colors are drab, which perhaps befits the Depression setting. The actor caricatures are good, as such things go. John Boy’s head is the biggest–frequent Waltons viewers will appreciate how fitting that is.

Object: “Be the first player to get rid of all your cards.”

Game board

Game Play: Like the H.R. Pufnstuf Game, this is a card game masquerading as a board game. All the cards are dealt at the beginning of the game; playing one card each turn, players try to complete puzzles featuring Waltons characters.

Game Board: The board, which features pictures of common Waltons settings, serves as a place to complete the puzzles. (The top puzzle, strangely, includes a non-regular cast member.)

An example of a completed puzzle. Anachronism alert: It’s very unlikely that a conservative 1930s farm wife would have had pierced ears.

My Thoughts: I’m surprised I didn’t own this game as a child because my family loved The Waltons. Watching the show together was a big weekly event, and it spawned a running joke that persists to this day. During the early seasons, the show’s end signaled my bedtime. My parents always tried to hustle me off to bed as the final scene faded to black, but I wasn’t having it. Didn’t Earl Hamner’s voice always announce, “Stay tuned for scenes from our next episode?” I would argue that I needed to see “the scenes.” My parents still bring this up when my own daughter is stalling at bedtime.

A John Boy card can be used to compete any puzzle. Of course it can.

Bonus Feature: Although we loved the show, my family also loved laughing at its corniness. I remember how amused we were by this Waltons parody on The Carol Burnett Show.  I don’t think we ever referred to the series as anything other than The Walnuts from then on. (The sketch more than lives up to my memories. Vincent Price and Joan Rivers as Ma and Pa Walton? Awesome!)

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Spin Again Sunday: Barbie Miss Lively Livin’ (1970)

In this week’s edition of Spin Again Sunday, we enter the mod world of Barbie, circa 1970, through the Miss Lively Livin’ Game. (This world was so exciting that Barbie lost the ability to enunciate her Gs.)

Copyright Date: 1970.

Recommended Ages: 8-12.

Game Box: Graphics in groovy shades of hot pink, orange, and purple add pizzazz to the box. The main photos shows tween girls with unfortunate bangs playing the game while stretched out on a shag-carpeted floor.

Game Board: This rainbow-rific board doubles as an advertising vehicle for Mattel; it shows many dolls and fashions available at the time.

Game Pieces: Photographs of Barbie, her friends Christie and P.J., and her cousin Francie.

Object: To succeed in having five different kinds of fun.

That first one gave me such trouble in high school.

Game Play: Traveling through Barbie’s world, girls attend school, shop at the Unique Boutique, go on dates, and spend time “doin’ things.” They wear metal bracelets and try to earn charms representing each kind of fun.

The charms

The first person to collect two of each charm proceeds to the pageant area. Fix your hair, grab your boyfriend, and receive your crown, Miss Lively Livin’! (The game includes a paper crown, which the winner has the prerogative of wearing throughout the subsequent game.)

My Thoughts: I like this game now because it includes photos of great mod Barbie fashions.

I’m sure I would’ve loved it as a child, too–the bracelets and crown are such a nice girly touch.

Bonus Feature: Here’s a 1970 commercial for the ultra-flexible Living Barbie. The Brady Bunch‘s Maureen McCormick was also flexible, it appears.

Though the doll was called Living Barbie, she had a Lively Livin’ House, which the Miss Lively Livin’ game board mentions.

A Living Barbie from my collection. She’s wearing Super Scarf, one of the outfits shown on the game board. I love the wool miniskirt, chain belt, and boots–it reminds me of the fashions Mary Tyler Moore wore in her show’s first season.

Spin Again Sunday: Addams Family Card Game

For this pre-Halloween edition of my series on vintage games, I bring you an altogether ooky diversion.

This Week’s Game: Addams Family Card Game, 1965

Recommended Ages: 7 to 15.

Game Play: While I usually focus on board games, this is a simple card game. Cards show pictures of Addams Family characters. Gomez, Morticia, and the children each appear on 11 cards. Six wild cards show Lurch and Uncle Fester. The game proceeds like the game War. The player who amasses all the cards wins.

As the instruction card puts it, “Each character has the power to TAKE another. Gomez TAKES Morticia…Morticia TAKES the Children…the Children TAKE Gomez. The Lurch and Uncle Fester (Wild) cards are most powerful; they TAKE any of the other cards.”

It’s certainly fitting that Gomez TAKES Morticia. Was there ever a more passionate married couple in the world of classic TV?

Spin Again Sunday: Planet of the Apes Game + Old-Time Radio Bonus

Because my husband’s birthday is approaching, I’ve chosen The Planet of the Apes Game for this week’s installment of my vintage board game series.

My husband loves The Planet of the Apes and all its sequels. I, on the other hand, have always had an aversion to monkey-and-ape-based entertainment. I may have inherited this from my grandmother, who cringed whenever a chimp appeared on a TV sitcom (an all-too-common occurrence in the ’70s), or I may have developed it after a series of gorilla-related nightmares at age 3 (a Playskool Zoo started it all, but that’s a blog entry for another day).

Through marriage to an ape fan, I’ve managed to overcome my prejudices–at least to the extent of buying him ape memorabilia like this.

Today’s Game: Planet of the Apes

Copyright Date: 1974

Game Box: Pretty appealing to a Planet of the Apes fan, I suppose. All the major apes are represented. I’m not sure why Dr. Zaius is in black and white when everyone else is in color.

Recommend Ages: 8 to 14.

Game Board: Simple, with lots of photos from the movie. The unique part is the cage that stands in the center.

Game Pieces: Generic-looking male and female humans. At least we get front and back views.

Game Play: Each player gets four humans. You move them along the path until they land on a “Captured” space. Then you have to place your human atop the cage and let your opponent turn the cage’s knob. If the human falls in, he or she is captured. If not, they’re safe—for the moment.

Cage Fail: My cage is missing some key parts, so it doesn’t function. You can see how should work from this box closeup.

Object: “Become the last survivor.” Very cool object, my opinion. My husband kind of over-identifies with the movie’s apes, though. I think he’d rather see all his humans caged.

Today’s Bonus Feature: With my own stance on apes softening, I’ve developed an affinity for ape-themed old-time radio episodes. At least in those, you don’t have to see the apes. Sometime in November, I plan to post a whole playlist of ape episodes, but for now please enjoy this delightful example.

“Ape Song,” Murder at Midnight, March 31, 1947

“You treated me like an animal, Cecily–now an animal will treat you the way you deserve!”

Murder at Midnight has become a guilty pleasure of mine. It’s cheesy, but in a very entertaining way. This episode had me smiling all the way through.

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Spin Again Sunday: Dr. Kildare Game

Dr. Kildare Game, Ideal, 1962

It’s time to take two aspirin and enjoy the latest installment in my series about vintage board games.

Today’s Game: Dr. Kildare

Copyright Date: 1962

Mystifying Subtitle: “Medical Game for the Young.” I wonder why they felt the need to specify that it was for the young.

Game Box: I’m sure the draw for potential buyers was the large photo of dreamy Richard Chamberlain as Dr. Kildare, who is staring intently ahead and listening to an invisible person’s heartbeat.

The Analyzer

Recommend Ages: 7 to 14. Actually, it says “Approved for ages 7 to 14.” That’s a strangely officious way to put it.

Game Board: The board offers a cute representation of a hospital, with green corridors, patient rooms, an operating room, and more. The patients all seem happy, even the one traction.

Game Pieces: Dr. Kildare’s dreamy face again.

Game Play: Pretty cool. Players make their “rounds” through the hospital and diagnose their patients with the help of the “Analyzer.”  Patients’ conditions are written in code on diagnosis cards. I decoded two of them just for fun—nose bleed and sprained back.

Nice Touch: The instructions say that you can play the game by yourself.  I used to play board games against myself all the time—my brother was not really a board-game guy.

My Thoughts: I’ve never actually seen an episode of Dr. Kildare. It was a bit before my time. I saw The Thorn Birds at an impressionable age, though, so I can appreciate Richard Chamberlain’s charms. The game looks pretty entertaining—what kid doesn’t love decoding messages?

Another photo of Dr. McDreamy from the box insert. Okay, we get it, he’s handsome!

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Spin Again Sunday: Happy Days

Aaaaaayyyyyyyy. Ready for dating, drag racing, and drive-ins? Sure you are–you’re not some kind of a nerd are you?

Today’s Game: Happy Days (“Fonzie’s Real Cool Game”)

Copyright Date: 1976.

Game Box: The most striking features are neon-light-style lettering and cartoon caricatures of cast members. These caricatures are a cut above those on most games–they actually resemble their real life counterparts. Fonzie is front and center, of course, flanked by Richie and Potsie. The other Cunninghams are peeking around the jukebox. Ralph Malph is MIA.

Game Board: Colorful, if not grammatical–“Sumthin’ to do?” I do wonder why Fonzie is sitting on various houses in the corner spaces. The drag strip that cuts diagonally across the board is an original touch.

Bonus Feature: The game also includes a peg board with a rainbow-hued jukebox for tracking players’ cool points. Fonzie, Richie, and Potsie show up again here. Donny Most must have pissed off a Parker brother.

Recommended Ages: 7 to 13.

Game Play, As the Box Describes It:”See, it’s like spending time with the Fonz–you go on dates, challenge other players to drag races, or maybe just cruise down to Arnold’s. But beware, you can lose cool points as easily as you gain them. Hey, Nerd, don’t get caught hangin’ out at home. That would be uncool.”

My Thoughts: As innocent as this game is, I can’t imagine today’s parents going for it. I mean, drag racing is pretty dangerous. There are things called “score points” that you can only receive in combination with a date card–hmm. And talk about bullying–the game itself calls kids names!